
STUART
WINSTON
MODULE 01
Flatness vs. Projection
The first assignment was to use hand-drawing and vector lines in Adobe Illustrator to construct an axonometric projection based on two 2D Mario World elevations.
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WORLD: 8-2
Stuart Winston Salim, 1524252

The Mario World in my design takes inspiration from real-world landscapes such as ravines and caves. Having the different elements in different altitudes helps express the narrowness of the ravine. Additionally, the anchialine pool on the bottom is an additional feature that shows the beauty and intricacy of the subterranean world. The colour palettes have been specifically chosen to balance each other out. Despite the woody sand terrain being dull, the vibrant green and orange colours compliment the dullness which ultimately adds life and excitement to the world. At the bottom of the elevation, I included some shadows and wooden structures that look like stalactites to emphasize the cave and how it is hidden from the outside world that is bright.
DESIGN ELEMENTS
Elevations


Materials

Colour Pallette

PROCESS

From the given two elevations, I aligned them in an axonometric view and adjusted their orientation.
Then, I start sketching the world.

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With the concept established, I started hand-drawing the axonometric to scale. Once finished, I scanned it digitally and traced the axonometric in Adobe Illustrator, where I then coloured it and brought the world to life.

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FINALIZING
The axonometric is almost complete. I adjusted some elements such as the colour of the mystery box and the pipes to give more contrast. Additionally, I added stalactites under the world to represent a cave and also added more trees surrounding the scenery to give the composition balance and detail.

